A downloadable game for Windows

Join Evelyn Dark on a thrilling quest to uncover the mystery of her missing co-worker! As she navigates an eerie, abandoned industrial yard, she soon discovers that dark secrets lurk beneath the surface. Are you ready to face what lies in the shadows?

Our short entry for the Static Camera Jam is an action-puzzle horror game inspired by games of yesteryear with our own spin on it. This is our first 3D game entry for a game jam; it's full of jank, and was a fun and great learning experience.

Published 2 days ago
StatusPrototype
PlatformsWindows
AuthorsHuyderman, Juksefantomet
GenreAction, Puzzle
Made withGodot
TagsHorror, Retro
Average sessionA few seconds
InputsKeyboard, Mouse

Download

Download
EvelynDarkTheSilentShift_winx64_jam_version.zip 382 MB

Install instructions

Sorry about the bloated file sizes; we didn't have time to optimize properly before the time limit of the game jam. Post-jam, we'll upload an optimized build, as well as a Linux build

Comments

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Graphics

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Simple 3D graphics are a popular solution among developers in general.

Settig post Apocalypse clan setting is not out of bounds, although these are not only advantages, they are still greater than if a bolt was hammered into the setting.

}

Gameplay

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I don't usually like non-standard controls.

The game was not difficult and interesting, very interesting material for me as a developer to study.

The lighting is not overloaded and not dark, which is very annoying when they don’t immediately forget the production field; soft light and fog are very suitable.

And right from the start of the game, I was spammed by a sign with lore on one page. I want a less intrusive narrative, but probably in the server, but how would the advice be interesting? it’s like Vangerakh ENT was given and you listened to it, but it’s harder if you read the ENT from an overloaded eye, but it doesn’t matter since the development is still the head of...

}

Thank you for creating this game!

I made a review

(+1)

Thank you for the review! It was our first time developing a 3D game, so unfortunately, we predictably ran short of time. We didn’t get to polish the UI/UX, including clearer explanations of the controls and the presentation of objectives and journal entries. Additionally, several features had to be cut due to time constraints, and we had to rely on the journal and epilogue to tell parts of the story. Planned parts included being able to use a gun and camera, a couple additional areas and cut-scenes, and possibly an end-level boss.

everything is fine, we all may not be able to release ideas in a short time and not even in a short time

Thanks for fixing the boxes.