Simple 3D graphics are a popular solution among developers in general.
Settig post Apocalypse clan setting is not out of bounds, although these are not only advantages, they are still greater than if a bolt was hammered into the setting.
}
Gameplay
{
I don't usually like non-standard controls.
The game was not difficult and interesting, very interesting material for me as a developer to study.
The lighting is not overloaded and not dark, which is very annoying when they don’t immediately forget the production field; soft light and fog are very suitable.
And right from the start of the game, I was spammed by a sign with lore on one page. I want a less intrusive narrative, but probably in the server, but how would the advice be interesting? it’s like Vangerakh ENT was given and you listened to it, but it’s harder if you read the ENT from an overloaded eye, but it doesn’t matter since the development is still the head of...
Thank you for the review! It was our first time developing a 3D game, so unfortunately, we predictably ran short of time. We didn’t get to polish the UI/UX, including clearer explanations of the controls and the presentation of objectives and journal entries. Additionally, several features had to be cut due to time constraints, and we had to rely on the journal and epilogue to tell parts of the story. Planned parts included being able to use a gun and camera, a couple additional areas and cut-scenes, and possibly an end-level boss.
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Graphics
{
Simple 3D graphics are a popular solution among developers in general.
Settig post Apocalypse clan setting is not out of bounds, although these are not only advantages, they are still greater than if a bolt was hammered into the setting.
}
Gameplay
{
I don't usually like non-standard controls.
The game was not difficult and interesting, very interesting material for me as a developer to study.
The lighting is not overloaded and not dark, which is very annoying when they don’t immediately forget the production field; soft light and fog are very suitable.
And right from the start of the game, I was spammed by a sign with lore on one page. I want a less intrusive narrative, but probably in the server, but how would the advice be interesting? it’s like Vangerakh ENT was given and you listened to it, but it’s harder if you read the ENT from an overloaded eye, but it doesn’t matter since the development is still the head of...
}
Thank you for creating this game!
I made a review
Thank you for the review! It was our first time developing a 3D game, so unfortunately, we predictably ran short of time. We didn’t get to polish the UI/UX, including clearer explanations of the controls and the presentation of objectives and journal entries. Additionally, several features had to be cut due to time constraints, and we had to rely on the journal and epilogue to tell parts of the story. Planned parts included being able to use a gun and camera, a couple additional areas and cut-scenes, and possibly an end-level boss.
everything is fine, we all may not be able to release ideas in a short time and not even in a short time
Thanks for fixing the boxes.